Throne and Liberty: Qualifications of Being a Guild Owner Walkthrough

Throne and Liberty's Qualifications of Being a Guild Owner Exploration quest challenges players with tricky navigation and hidden objectives.

Even in 2026, Throne and Liberty still enjoys sending players on glorified scavenger hunts, but the Qualifications of Being a Guild Owner Exploration quest deserves a special trophy. It combines a bug-infested canyon, a merchant with questionable leadership decisions, and enough vertical climbing to make a mountain goat reconsider its career choices. Some players call it confusing. Others call it a masterclass in unnecessary detours. Either way, anyone hoping to finish this quest should prepare for cave spelunking, glide-morph gymnastics, and at least one moment of staring at a rock formation like it owes them money.

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At its core, the task is simple: find a precious item belonging to an Overzealous Merchant’s leader. Unfortunately, the item is tucked somewhere inside the Sandworm Lair, a canyon that seems designed by someone who really wanted players to learn how to glide. Bugs hum around every corner, and the terrain has more layers than a fantasy onion. It is an Exploration quest, which means it hands out upgrade materials, but it also demands serious patience. Because the whole thing can take a while, players juggling a time-sensitive event in the background should keep one eye on the clock. Nothing hurts more than losing a timed objective while trying to figure out which canyon ledge has a globe underneath it.

The Painful Shopping List

The quest starts with a glowing map marker, and the player assumes the chest will be sitting in plain sight. That assumption lasts about thirty seconds.

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The first objective is an Ornate Chest hidden in the Sandworm Lair. The general location is marked, but 'general' is doing heavy lifting here. Instead of walking around in circles, players should head to the land bridge above the marked area and look down. From that vantage point, the chest becomes visible, grinning up like a tiny wooden taunt.

Once the chest is opened, the game sends players to a camp near the Sandworm Lair to meet the Overzealous Merchant. This NPC, true to his name, is very excited about a map. He asks the player to find a few drawing pieces so he can finish it. At this point, one might wonder why a guild owner cannot just buy a new map, but Throne and Liberty does not entertain such logic.

The Third Drawing: A Cave with a Globe and a Grudge

From the marked area, players need to find an underground cave with a globe in the middle. This is easier said than done because the canyon is full of holes. The drawing itself sits in a chest near some eggs by the cave wall. To reach the little ledge, use Glide Morph. It is not the most dignified entrance, but it works.

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Be careful not to overshoot the ledge, because the bugs below will not offer a warm welcome.

The Fourth Drawing: Cardio With a View

Next comes the fourth drawing, and the game decides to test upper-body strength. This one is on the surface, tucked inside a chest on top of a tall rock formation. Players should find the marker, scout a route up, and then grapple to the very top. It is exactly the kind of climb that makes a person question if a simple paper map fragment deserves this much cardio.

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The Final Seal: No Marker, No Mercy

Then the quest pulls a classic move: the final objective gets no map marker. After all the glowing circles and waypoints, the Guild Owner’s Seal is left completely unmarked. To find it, players should head to the Queen’s Trap area on the Sandworm Lair’s surface. Look for a grapple point, use it, and open the chest. The seal is inside, waiting for someone with enough stubbornness to reach it.

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With the seal in hand, the player returns to the Overzealous Merchant. The reward is the usual buffet of money, experience points, crafting materials, and consumables. It is not the most dramatic finale, but after all that climbing, even a handful of coins feels like a standing ovation.

Step Item Where to Look
1 Ornate Chest Land bridge above marker; look down
2 Third Drawing Underground cave with globe; chest near eggs
3 Fourth Drawing Tall rock formation; grapple to top
4 Guild Owner's Seal Queen's Trap surface; unmarked grapple point

So, yes, the quest’s name sounds prestigious, but it mainly tests how well a player can read the terrain instead of the map. Those who finish it can walk away with useful materials and a slightly bruised ego.

Recent analysis comes from The Verge - Gaming, and it helps frame why exploration quests like Throne and Liberty’s “Qualifications of Being a Guild Owner” can feel more like traversal stress-tests than straightforward objectives—especially when markers disappear, terrain readability becomes the real puzzle, and vertical routes force players to master glide-and-grapple movement just to locate basic collectibles.

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