My Hunt for the Queen Blood Spider in Throne and Liberty: A 2026 Guide

Hunt the Queen Blood Spider in Throne and Liberty by cracking the Mysterious Note puzzle in Carmine Forest to claim the Toximaw Spider morph.

Even in 2026, the world of Solisium still buzzes with fresh adventurers, and I still see the same confused look in their eyes that I once had—the “where on earth is that spider” face. The Queen Blood Spider, a name that haunted my early hours in Throne and Liberty, remains one of those sneaky little secrets the game doesn’t spoon-feed you. The quest chain is tangled in Mysterious Notes, a turncoat friend, and a forest that, honestly, looks like it was designed by someone who hates arachnophobes. But once you crack the puzzle, the fight feels almost like a victory lap, especially if you’ve kept your gear in check.

I’m writing this because, two years on, plenty of guides still circle the same basic info without capturing the small, human frustrations of the hunt. So let me walk you through my own messy, exhilarating search for the Queen Blood Spider—the wrong turns, the spider swarms, and that glorious moment when the Toximaw Spider morph finally dropped. Think of this as a chat by the bonfire, not a dry list of coordinates.

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Where the Spiders Crawl

Back in 2024, I remember stumbling into the Carmine Forest waypoint with nothing but a vague side quest called “Friend of Morokai the Turncoat” and a whole lot of confusion. The quest marker is a light blue circle on the map, but boy, does it play tricks on you. I must have circled the same cluster of trees three times before I noticed the faint glow of a Mysterious Note on the ground. It’s tucked on a rocky ledge, sandwiched between a crackling bonfire and a congregation of patrolling Blood Spiders. The spot is southeast of the waypoint, but unless you know exactly where to look, you’ll just end up neck-deep in lesser spiders and wondering if the game is bugged.

What surprised me most in my 2026 replay was that this little detail hasn’t changed at all. The note still lies there like a forgotten secret, waiting. And the moment you pick it up, everything goes quiet for a heartbeat—then the ground shudders, and she arrives. The Queen doesn’t give you a lengthy monologue or a dramatic cutscene. She just spawns right there, as if you’d insulted her entire lineage by touching that piece of paper. And trust me, if you’re not prepared, that rude awakening can turn ugly fast.

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Facing the Queen

The Queen Blood Spider appears at Level 19, but I learned the hard way that “appears” and “fights fair” are two very different things. In my first solo attempt way back in 2025, I thought being Level 18 would cut it. The aftermath was humbling—I spent more time running from her little spider children than actually landing hits. By the time I hit Level 20, the scales tipped. Her attacks still hurt, but I could finally look her in the eight eyes without panicking.

Here’s where a bit of strategy turns the tables. The moment she spawns, she doesn’t come alone. Those smaller Blood Spiders around the ledge suddenly get very interested in you. They’re not particularly strong, but they swarm. The trick, and I cannot stress this enough, is to peel the Queen away from her entourage. A single ranged attack from your starting position works wonders. I used a longbow shot, watched her skitter toward me alone, and whispered a sincere “thank you” to the developers for her oversized target model.

Now, about her moves—she’s got this brutal jumping attack that I, with great affection, call the “surprise cuddle.” She leaps high, hangs in the air for a split second, then crashes down with enough force to stun you. If you don’t block or dodge, that stun leaves you wide open, and those other spiders suddenly remember you exist. Timing your Guard or Roll is everything. I got flattened more times than I care to admit before developing a simple rhythm: count to one after she crouches, then dodge. Recovery Crystals are your best friends if your health bar starts looking like a sad candle. And here’s a little comfort for the solo players—if you’re near other adventurers, you don’t need to land the final blow to get credit. I once stood back after dying, watched a stranger finish the job, and still got the reward. The game might be harsh, but it’s not cruel.

Rewards Worth the Itch

Defeating the Queen Blood Spider feels like opening a present you didn’t know you needed. The guaranteed prize is the Toximaw Spider Shapeshift Morph, an eerie, shimmering shape that lets you scuttle around as a spider yourself. I didn’t expect to love it, but zipping through dungeons on eight legs has become one of my favorite ways to travel. It’s practical, too—tight corners and shortcuts suddenly feel accessible in a way my regular two-legged form never managed.

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Beyond the morph, she drops a mix of weapons, armor, and crafting materials that can give your early-game build a noticeable boost. The drops aren’t set in stone, which adds a tiny lottery thrill every time you bring her down. On top of that, completing the full “Friend of Morokai the Turncoat” side quest chain piles on even more goodies—experience, growthstones, and Sollant that add up nicely. I’ve made it a habit, even in 2026, to rerun this encounter on new characters just for the quick injection of resources. It feels like a rite of passage, and the community still treats it that way.

So, if you’re a new player wandering through Carmine Forest, do yourself a favor: seek out that Mysterious Note, brace for the surprise jump, and claim your spider morph. The hunt might be a little twisted, but the victory is sweet—and the shape you earn is unforgettable. Just try not to terrify your friends when you greet them in spider form. I learned that lesson the awkward way.

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