
In the skies above Solisium, an Amitoi doll named Yeddy packed his tiny rucksack, fluffed his snowy tail, and decided he was destined for greatness. His mission? To soar among the clouds on the back of Gigantrite, the great white whale. The problem? Nobody told Yeddy that Amitoi dolls don’t make great pilots. By the time an adventurer picks up the trail in 2026, the little guy is stranded, deflated, and probably questioning every life decision that led him 300 feet in the air without a parachute.
This is the tale of A Friend In The Sky, one of the most adorable and slightly absurd Exploration quests in Throne And Liberty. It will have players scrambling across riverbanks, snooping through someone’s diary, and eventually hitching a ride on a flying cetacean to retrieve a powerless doll. The reward? A permanent Snow White Cutie Yeddy Amitoi companion, bragging rights, and a whole lot of head-scratching along the way.
The Paper Trail Begins: Letters, Diaries, and Bad Decisions
Every great rescue starts with reading someone else’s mail. That’s basically guild policy at this point. To trigger the quest, players need to teleport to the Nesting Grounds waypoint and head north until they find a note fluttering near the bank of the River of Abundance, right around Chief Terror Bird Mountain. It’s just sitting there, waiting to be read. Whoever wrote it seems to have lost something precious—or rather, someone.
The note isn’t exactly a cry for help. It’s more of a melancholic breadcrumb. “I hope this reaches someone with more luck than me,” it probably says, though Yeddy’s owner may have underestimated how nosy adventurers can be. After digesting the scribbles, the quest updates with a new objective: track down the author’s diary.
Here’s where it gets a little invasive. Players need to scurry further north, past a few irritable terror birds, until they spot a diary perched on a rock beside the river, near a creaky bridge. Reading a stranger’s diary is usually frowned upon, but desperate times call for exceptionally nosy measures. The diary spills the tea: a plucky Amitoi named Yeddy decided to test his aerodynamic capabilities by jumping onto Gigantrite. Spoiler alert—it didn’t end well. The diary ends with a worried owner wondering where their doll has ended up. Cue the dramatic music.
From Zero to Hero (With a Whale in the Middle)
Now the real adventure begins. The writings make it clear that if anyone wants to find Yeddy, they’re going to have to strap on their climbing boots and book a flight on the biggest animal in the sky. This isn’t just a scenic stroll; it’s a whole production. Players must teleport to the Starlight Observatory Ruins and wait for Gigantrite to glide into view. For anyone who hasn’t experienced it yet, boarding a flying whale the size of a small castle is simultaneously majestic and mildly terrifying. The whale doesn’t exactly stop for passengers, so timing that leap is half the battle.
Once on board—and still catching their breath—the search narrows to the starboard side. Yeddy isn’t exactly hard to miss, if you know where to look. He’s hunched down by one of Gigantrite’s fins, looking like a crumpled marshmallow that got carried away by a strong wind. He’s powerless, a bit dusty, and radiating the kind of regret that only a toy who tried to fly can understand. Picking him up feels less like a heroic rescue and more like scooping up a friend who partied too hard at the Arcanum.
But the job’s not done. A doll in this state needs professional help. Players zip back to Kastleton and make a beeline for the inn. Not the lobby, not the bar—Room 202, where Tailor Noan, a miracle worker with needle and thread, is apparently on standby for traumatized Amitoi. Noan does their magic, patching Yeddy up with a few stitches and a lot of patience. Then, with zero ceremony, they place the doll on the floor and wait.
This is the moment where things get just a little bit weirder. Interacting with Yeddy on the floor is required to actually talk to him and finish the quest. He doesn’t say much—he’s a doll, after all—but there’s an undeniable exchange of gratitude. Maybe a nod. Maybe a silent promise to never again attempt unaided flight. Either way, the quest completes and Yeddy joins the Amitoi collection, looking fresher than ever and ready for less vertical adventures.
The Goodies You’ll Haul Home
For those who appreciate rewards as much as storytelling, this quest doles out goodies in stages. Here’s the breakdown:
| Stage | Rewards |
|---|---|
| Read Someone’s Letter | 4 Recovery Crystal, 5,086 EXP, 4,345 Sollant |
| Read Someone’s Diary | 7 Quality Passive Skill Growth Book, 5,271 EXP, 4,604 Sollant |
| Retrieve Powerless Little Doll (board Gigantrite) | 8 Quality Polished Crystal, 4,253 EXP, 21,727 Sollant |
| Talk to Tailor Noan in Kastleton Inn 2F | Snow White Cutie Yeddy Amitoi, 5,641 EXP, 5,121 Sollant |
| Talk to Yeddy | Quality Armor Growthstone, 4,623 EXP, 4,935 Sollant |
The Sollant injection is nice, the growth books are welcome, but the real prize is that Snow White Cutie Yeddy. He’s fluffy, he’s got a tragic backstory, and now he’ll toddle along behind you on every future misadventure.
Why This Quest Is Worth the Hassle
Beyond the loot, A Friend In The Sky captures what makes Throne And Liberty feel alive. It’s not just about bashing mobs or conquering dungeons. It’s about the quiet moments where a doll with dreams bigger than his stuffing teaches us a lesson about hubris—and about slowing down. Plus, riding Gigantrite never gets old. It’s a commute that makes even the most jaded MMO veteran stop and stare at the horizon.
So next time you’re in the Nesting Grounds, keep an eye out for that note. You’re not just picking up a quest. You’re writing the final chapter of a tiny adventurer’s diary—one that ends with a tailor, a patch-up, and a new best friend who will absolutely, definitely stay on the ground from now on. Probably.
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